Daily Planet on Discovery Channel segment featuring Sound Effects Designer Cory Hawthorne from Radical Entertainment. Featuring Radical's "Prototype"
View the segment here
Radical reveals more about Prototype at GDC:
Maurice Kimball, Visual Development Supervisor on Prototype, will
talk about PROTOTYPE: The Artistic Vision Uncensored.
https://www.cmpevents.com/GD08/a.asp?option=G&V=3&id=563265
Eric Holmes, Lead Game Designer and Time Bennison, Senior Producer, will talk about PROTOTYPE: Open World, Open Mind, Next Generation Thinking
https://www.cmpevents.com/GD08/a.asp?option=G&V=3&id=270535 https://www.cmpevents.com/GD08/a.asp?option=G&V=3&id=105599
Radical is proud to announce that Scarface: The World is Yours and Crash of the Titans have been selected as Final Nominees in four categories for the upcoming 2nd Annual Elan Awards. These are the Canadian Awards for the Electronic and Animated Arts, taking place on Friday February 15th at the Centre in Vancouver for the Performing Arts.
“Scarface: The World is Yours” is running for:
- Best Console Game
- Best Character
- Best Writing for a Game Production
“Crash of the Titans” is running for:
- Best Sound Design
- Best Character
Radical listed as “Canada’s Top 100 Employers” for 2008
We’ve done it again! We’re so proud and excited to announce that we have once again been selected as “Canada’s Top 100 Employers” list for 2008 as recently announced in a special issue by Maclean’s magazine. Over 1,800 companies were surveyed and reviewed based on eight key areas: (1) Physical Workplace; (2) Work Atmosphere and Social; (3) Health, Financial and Family Benefits; (4) Vacation and Time Off; (5) Employee Communications; (6) Performance Management; (7) Training and Skills Development; and (8) Community Involvement. Each company is then ranked and compared to others within its industry. Thanks to our continuing commitment to design practices and programs to make Radical a fantastic place to work and grow your career, we’re happy to be part of Canada’s Top 100!
And to add to that, we have also been named as one of BC’s Top 40 Employers for 2008. Way to go, Radical!
For more info visit : Click Here
Prototype: Interview with Lead Designer, Eric Holmes
Source :http://news.filefront.com/gt-qa-eric-holmes-lead-designer-of-prototype/
Prototype, the upcoming game from Radical Entertainment introduces a new world and a new hero in the form of Alex Mercer, an amnesiac man looking to uncover the secrets of his forgotten past. Radical, creators of last year’s Scarface:The World is Yours and the excellent non-movie tie in Incredible Hulk: Ultimate Destruction are bringing this new world rife with conspiracy and a gritty real world feel to life......
To view the release : Click Here
Radical Entertainment featured in the August issue of GameInformer
Source :http://www.gameinformer.com/
We’re excited to announce that one of our projects underway is an original IP! It’s still under-wraps for now, but be sure to check out the post-E3 August issue of Game Informer for exclusive details.
To view the release : Click Here
Staff Feature: Kirsten Forbes
Source :http://blog.wired.com/
Radical Entertainment wants you to know that Crash of the Titans isn't just for kids. Sure, the characters might be cute, and the story might be funny, but that doesn't mean this is some by-the-numbers platformer that's been dumbed down for kids. The harder settings, producer Kirsten Forbes assures us, are quite challenging and the gameplay will put even seasoned gamers to the test.
To read the full article : Click Here
Kirsten Forbes:
Staff Feature: Rob Bridgett
Source :www.gamasutra.com
A video game based on the Scarface license was always going to be a huge challenge to get right. The license itself has a huge following, not only among the original fans of the movie, but among a newer more urban audience who identify directly with the character of Tony Montana in terms of their own experience of rising from nothing, particularly among the hip hop community.
A great deal of expectation surrounded the game all the way through production and audio was certainly no exception to pressure and scrutiny. Everyone involved, being huge fans of the license, made sure that they kept themselves under enough pressure to get this game sounding the best it could all the way through the project.....
To read the full article : Click Here
Rob Bridgett :
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